2013/04/27

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あんまり知られていないであろうautoexecのコマンドについて書きます。

CS:GO wikiと併用すると尚良し。
※未検証のものも多く含んでいます。ここのコマンドによるトラブル等に関しては一切の責任を負いかねます。設定の際は自己責任でお願いします。




  • host_writeconfig

autoexecの末尾に必ず書いとかなきゃいけないコマンド。
autoexecはconfig.cfgより先に読み込みされてしまう場合もあるので、このコマンドを挿入することでconfig.cfgの値がゲーム内に反映されるのを防ぎます。
これがないとautoexec自体がうまく機能しないので注意。あとconfig.cfgを読み取り専用にしないこと。
You need to add this command at the end of your autoexec, else yourautoexec will not work properly. You also need to make sure, that yourconfig.cfg is not set to read-only. For some reason the autoexec isloaded before the config.cfg when launching the game, that means thecvars you put in your autoexec will be overwritten by the cvars in theconfig.cfg. By adding the host_writeconfig command at the end of yourautoexec.cfg, you're telling the game to overwrite any cvars in theconfig.cfg with the ones that are set in the autoexec.cfg. This is whyit's important, that the config.cfg is not read-only.

  • rate - Allowed values: 500 - infinity

CS:GOが利用できるダウンロードの帯域の設定。バイト/秒
回線がISDNとかじゃない限り、80000より小さい値にすると不利なので注意。

This describes the maximum download bandwidth CS:GO uses, in byte per second. Do NOT use a lower value than 80000, unless you have a very slow connection, like DSL 384 or DSL 768. If you do set this to a lower value while having a good connection, you can give yourself a disadvantage!

  • cl_interp_ratio - Allowed values: 1 - 2

ロスが発生するような回線なら2、それ以外は1に設定すべし。
If you have a good stable connection, use cl_interp_ratio 1. If youexperience loss (can be seen on the net_graph), set it to 2.

  • fps_max_menu - Allowed values: 0 (= unlimited) - infinity

メインメニューでのFPSを設定できる。
10以下にするとボタン押せなくなったりするので注意。
Pretty much the same as fps_max, with the exception that this onlyapplies to the main menu, when you're not connected to a server. Valveadded this command at some point, so lower end machines don't have to gofull power in the menu already. DO NOT set this to a lower value than 10,or it will become very hard to choose anything in the menu, as everythingstarts lagging, because, kinda obvious, only 10 fps are shown.

  • cl_showfps - Allowed values: 0 / 1 / 2 / 3 / 4

net_graphが情報過多ならこっちを。
0=無効
1=FPSを表示。通常はコレでいいと思う
2~4=謎の情報が表示されます
If the net_graph (explained below) contains too much information for you,this command might be what you want to use. Setting it to 0 will disablethe command (default value). 1 will show you only the fps in the top leftcorner. 2 and 4 will give a a much more smooth display of your fps, butit will also show you some other stuff (That again, in brutal honesty, Ihave no clue of) and 4 will also save some stuff to a file in your CS:GOfolder. 3 does not show you your fps, again just some other stuff. Likewith the rates, any help on this is MUCH appreciated!

  • net_graph - Allowed values: 0 / 1 (/2 / 3 / 4)

ネットグラフを表示させるか否かの設定。
sv_competitive_minspecが1になっていると2/3/4の設定は使えない。
Setting this to 1 will enable a bit of information to be shown to you.This information contains your fps, your ping (not latency), choke, lossand some more useful information. net_graph 2, 3 and 4 contain even moreinformation, but in order to be able to use one of these, the serverneeds to have sv_competitive_minspec 0 set, as some information on thesenet_graph versions can be used for "cheating".

  • net_graphheight - Allowed values: 0 - infinity

ネットグラフの表示位置(高さ)の設定。
0が下の端で、例えばこの数値が500なら下端から500pixel上になる。
This defines the starting position of the net_graph display (in pixels).For example, if you use a value of 500, the net_graph is shown 500 pixelabove the bottom of your screen.

  • net_graphpos - Allowed values: 1 / 2 / 3 / 4 - infinity

1=左
2=中央
3=右
Setting this to 1 will display the net_graph on the left side of thescreen, 2 will display it in the middle of the of the screen, 3 will showit on the right side. Anything above the value of 3 will define the exactstarting position from the left side of your screen. The higher thevalue, the more the net_graph will move to the right side of the screen.

  • net_graphproportionalfont - Allowed values: 0 / 1

基本状態のnet_graphは場所取るので、これを0にすると小さくなる。
低解像度状態だと小さくなりすぎるかもしれない。
The normal size of the net_graph can be pretty huge, depending on yourresolution. Setting this command so 0 will make the font WAY smaller,probably too small for lower resolutions.

  • cl_radar_always_centered - Allowed values: 0 / 1

レーダーの中心が自分になるかどうかの設定。
0にするとカメラがマップの中心に寄る(?)ので、0がオススメ。
When this is set to 1, which is the default value, the dot representingyou on the radar is always shown in the middle of the radar. Set this to0, to see more of the map on the radar in certain places. 

  • cl_radar_icon_scale_min - Allowed values: 0.4 - 1

レーダー上の敵味方の表示ドットの大きさの設定。
値が小さければ小さいほどドットも小さくなる。
The lower the value for this command is, the smaller the dots on the
radar will be. 

  • cl_radar_rotate - Allowed values: 0 / 1

レーダーが自分の向いてる方向に合わせて動くかどうかの設定。
0にすると固定される。
When this is set to 1, which is the default value, the minimap in the
radar will spin when you turn around, so it will always show the
direction your looking at. When this is set to 0, the minimap is in a
fixed position and only your dot will move when you turn around.

  • cl_radar_scale - Allowed values: 0.25 - 1

レーダー上のマッピの倍率の設定。
小さい値にすればするほど表示されるマップの範囲は広くなる。
The higher the value for this command is, the bigger the minimap in the
radar will be (not the radar itself!). I recommend a value of 0.5,
because 0.25 is, in my view, too small on some maps.

  • volume - Allowed values: 0 - 1

ボリュームの設定。
小数点以下も設定可能なのでパーセンテージで考えると分かりやすい。
(例:0.08=8%) 
This is the overall game volume. 0 is off, 1 is the loudest. I use 0.08,
which is like volume 8 from 100.

  • snd_musicvolume - Allowed values: 0 - 1

ゲーム内音楽の音量設定。
ラウンドスタートとラウンド終了の音など。
The volume of the music ingame, like the roundstart, roundend and last
round sounds.

  • snd_legacy_surround - Allowed values: 0 / 1

サウンドは結構バグが多くて、ハードウェアとかドライバーに依存するので、なにかおかしいと言う時は試してみましょう。
Some people might suffer from soundproblems, depending on the hardware
and drivers you use. If you feel like something is wrong with your sound,
just try to set this to 1 and look, or rather hear, if it's fixed with
that.

  • snd_mute_losefocus - Allowed values: 0 / 1

CS:GOの画面をアクティブにしていない(裏画面に戻っている)場合にゲーム内の音を鳴らすかどうかの設定。
0にすると裏画面でも聞こえる。
The default setting for this command is 1, which mutes the ingame sound
when you jump out of the game to your desktop. Setting this to 0 will
result in all game sound still being played while being tabbed out of the
game. 

  • windows_speaker_config - Allowed values: -1 / 1 / 3 / 4 / 6 

スピーカー設定。
-1=自動設定
1=ヘッドセット
3=4スピーカー
4=ステレオスピーカー
6=5.1chサラウンド
に最適化される。
This setting impacts the Speaker configuration. When this is set to -1,
the game automatically picks the option. Other values are 1 for headset,
3 for 4 speakers, 4 for stereo speakers and 6 for 5.1 surround sound.

  • cl_clanid

自分の所属しているSteamグループの中のどのクランタグを使うかの設定。
With this command you can set your Clantag or Team Tag, as Valve calls
it. If you are an Owner, Officer or Moderator of the group you want to
use, you can find out the ID by editing your group profile, the group-ID
will be right at the top of that page. If you don't have moderation or
higher permissions in the group, kindly ask the owner of the group to
give it to you or look it up in your config.cfg, once you set it through
the ingame options.

  • cl_disablefreezecam - Allowed values: 0 / 1

死んだ直後に殺した相手にカメラを合わせるかどうかの設定。
0にすると死亡後短時間ではあるが周囲の状況を見ることが出来るので0がおすすめ。
Setting this to 1 will disable the "Save this moment" freezed picture
after you get killed. This is pretty useful, as you'll be able to see
what happens around your body for a short time after you got killed. With
this, you can often see and tell your team where the enemy is going.

  • cl_disablehtmlmotd - Allowed values: 0 / 1

サーバーに入るとはじめに表示されるMOTDを飛ばすかどうかの設定。
Pretty simple, this disables the MOTD (Message of the Day) that is shown
to you, when you connect to a server. Flash (e.g. a Youtube-Video) in the
MOTD is a known cause to crash the game so I recommend to use this
command.

  • cl_downloadfilter - Allowed values: all / nosounds / none

どのカスタムコンテンツをDLするかの設定。
all=マップやサウンドファイル、スキンやモデル等
nosounds=サウンドファイルのDLをしない
none=一切のカスタムコンテンツのDLを許可しない
When set to "all", the game will download all custom content like maps,
sounds, skins and models from servers you connect to. Setting it to
"nosounds" will obviously disable sounds being downloaded. The "none"
setting will disable all custom content being downloaded. I do not
recommend the "none" setting, as this can give you problems when playing
custom gamemodes.

  • cl_forcepreload - Allowed values: 0 / 1

マップをキャッシュに残すかの設定(?)
プレー中にラグを感じるなら1にしてみるといいかも。
マップのロードは若干遅くなるけど。
If you suffer from a bit of lagging or fps drops when running over the
map, this command can help you, but it can also make your performance
worse, depending on how powerful your computer is. If set to 1, the whole
map is loaded into the cache. Connecting to the server might take a few
seconds longer than usual, but if it gives you a better performance, I
would use the command.

  • cl_showloadout - Allowed values: 0 / 1

自分の今持っている武器や投げ物を常時表示させるかどうかの設定。
1にしておくと画面右端に常時表示されるようになる。
0にすると武器の持ち替え時などに数秒表示されるだけになる。
If you set this to 1, you will always see the all weapons and grenades
you currently have on the right side of your screen, as long as you're
using the standard HUD. When set to 0, you will only see the equipment
you own when switching weapons, it will then fade out after a few
seconds.

  • cl_showpluginmessages - Allowed values: 0 / 1

サーバーサイトプラグインのメッセージを表示するかの設定。
0にすると表示されなくなる。
If you set this to 0, server-side plugins won't be able to show messages
to you anymore (e.g. a popup when you type rank).

  • cl_teamid_overhead_name_alpha - Allowed values: 0 - 255

敵や味方にクロスヘアを合わせた時に表示される名前の透過度の設定。
0だと完全に透過(=表示されない)、デフォルトは240でこれでも十分見れるけど最大値の255にすると可読性が上がる。
Sets the transparency of the name and health shown, when you aim at
enemies or teammates. 0 is 100% transparent, 255 is as nontransparent as
it can be. The default value is 240, which is pretty solid already, but
255 really help with the readability.

  • cl_teamid_overhead_name_fadetime - Allowed values: 0 - 0.5

敵や味方にクロスヘアを合わせた時に表示される名前が何秒間表示され続けるかの設定。
デフォルトの0.5だとクロスヘアが離れてから0.5秒後に表示が消える。
This is the time in seconds, that a name above the head of an enemy or
teammate is shown after you're not aiming at him anymore. The default
value is 0.5, meaning it will take 0.5 seconds for the name to disappear
after your crosshair has left the enemy or teammate. I've set this to 0,
so it will disappear instantly.

  • cl_spec_mode - Allowed values: 4 / 5

死亡後にどの視点で観戦するかの設定。
デフォルトは0で、ランダムに切り替わる。
4=一人称視点
5=三人称視点
So, for whatever reason, this command has a default value of 0, resulting
in your game going to thirdperson or firstperson view randomly after
you're dead (as long as the server allows thirdperson view). Setting this
to 4 results in the game always spectating the first player after you're
dead from the firstperson view, while setting it to 5 results in
always spectating the player from the thirdperson view (as long as the
server allows thirdperson view).

  • closeonbuy - Allowed values: 0 / 1

アイテム購入後に一旦バイメニューを閉じるかどうかの設定。
投げ物を買う時など連続で購入する場合もあるので、0推奨。
If you set this to 1, the Buymenu will be closed automatically after
every Item you buy without you having to press 0 or escape.

  • gameinstructor_enable - Allowed values: 0 / 1

Eを押してプラントしろ!とかのウザいポップアップを消すかどうかの設定。

Really simple: Setting this to 0 will disable the annoying popup's like
"Press E to plant the bomb" and such.

  • hud_scaling - Allowed values: 0.5 - 0.95

HUDのサイズの設定。
デフォルトの0.95が最も大きい表示の設定なので特に弄る必要はないかも。
Changing this command will alter the size of your HUD (Radar, ammunition
and health display, killfeed, chat, etc). 0.95 is the default value,
which is the biggest size. If you are using a custom HUD, like the
Competitive HUD, you might not be able to change this without something
some displays being way out of line. Look up, if a version of the HUD,
for the size you want to use, is available.

  • hud_showtargetid - Allowed values: 0 / 1

クロスヘアを合わせた時に敵/味方の情報が表示されるかどうかの設定。
If you set this to 0, you won't see names and health displays popping up
over enemies or teammates any more. Additionally, when you are using
cl_crosshairstyle 0 or 1, the crosshair won't change it's appearance
anymore, so it won't become red when aiming at enemies and there won't be
an X in the crosshair when aiming at teammates.

  • hud_takesshots - Allowed values: 0 / 1

試合終了後に自動でスコアボードのスクリーンショットを撮るかどうかの設定。
Setting this to will automatically take a screenshot of the scoreboard at
the end of an match.

  • r_drawtracers_firstperson - Allowed values: 0 / 1

謎。
Setting this to 0 will disable the "white lines", called tracer, you see,
when shooting your weapons. This will NOT disable the tracers you see
when enemies are shooting.

3 comments:

  1. べきではない それらを浸し、h2o これはそれらを変形できるよう。 どのように変換 これら は 大
    ヴォーグ アクセサリー です 本当にハード 知って
    特に。

    my website ... アグ ブーツ

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  2. 調べてもなかなか見つからなかったのでここで質問させてください
    ゲーム中にHackerだ!とか言われたり、ランクマッチで知らない人が敵チームに言われてるのを
    見てるのが面白くないから消したいのですが、全体チャットだけ消したりとか
    そういう設定ってありますか

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  3. ラウンド終了時に表示されるMVPみたいのは非表示にすることできます?

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